A few months late for their original launch date but the long-awaited update for Terraria is finally upon us. So for the question on everyone, is version 1.2 every bit as impressive as we hyped ourselves to believe?
Assessment of the latest update is still ongoing but overall, the 1.2 update for Terraria is a monstrous addition with new bosses, new monsters, new items, and some needed technical improvements. Some additions are things players probably didn’t realize they wanted and some are things that are not quite as interesting as they sound. On the good side, the game has received a graphical overhaul and a number of improvements that generate small but appreciated changes. Inventory space is increased, chest space is nearly doubled, and many building materials now form stacks of 999 instead of 99 to address storage issues that have plagued the game since its release. Navigation has also been improved; players can now walk up and down gentle slopes without having to smash the jump button every few seconds. The game even has weather, infrequent rainstorms will make zombies put on raincoats and slime monsters take out umbrellas. All small changes but together they build up to an easier and more vibrant experience in all the right ways.
Of course, gameplay improvements are not the real reason players were getting excited about the 1.2 update. Like its 3D brother Minecraft, Terraria is ultimately all about the stuff you can build and collect to make it easier to build more stuff. And this new update certainly brings plenty of new stuff… unfortunately it’s something of a mixed bag overall. Both normal and hardmode difficulties get a slew of new minerals but most of them suffer from the same problem as most of the pre-update materials, they become completely worthless once the player acquires the next tier of gear. Metals like lead and tungsten, which have a number of industrial applications in the real world, merely pad out the space between copper and hellstone-grade equipment. If Redigit and the rest of the Re-Logic team are interested in suggestions for additional updates (Redigit mentions the possibility of doing one or two more updates before putting all his efforts into Terraria 2,) giving players a significant use for early game metals like copper, tin, and tungsten once they unlock hardmode metals like cobalt and adamantium would be appreciated. A craftable hardmode version of the miner’s armor would also be interesting but that is just wishful thinking.
This is not to say all the new additions fail to pass muster. Rope produces a climbable ladder that allows players to travel much further then they would otherwise before acquiring a grappling hook. The accessory category has been greatly expanded upon as well, with a number of new items that allow the player to slide along walls and hover for about thirty seconds by means of a flying carpet. In addition there are several new NPCs that cater to player vanity or reward hardmode players with some of the best new weapons in the game.
Finally, the game adds several new dungeons and biomes. At the time of writing, most of these have not been discovered let alone explored in depth by the author. However, two new areas of note are the ice caves of the expanded snow biome and an alternate version of the Corruption. While the snow biome has been discussed previously, very little about the Crimson has been discussed before the update.
When players create a new world now, the random generator will select between either the Corruption (a sickly biome with a strong “shadow” theme) that Terraria veterans are familiar with or the new “Crimson” biome. The Crimson biome treats players to a colorful land full of blood-red water, blood-red stone, ash-colored sand and wood, and a delightful collection of locals that look like Dr. Frankenstein’s creations run amok. A place so charming you wouldn’t be blamed for expecting to see a space marine in lime green body armor running around. All sarcasm and Doom-references aside, the Crimson is a new alternate biome that comes with its own boss, monsters, and loot that’s “similar but different” to the treasures players have pulled out of the standard corruption since version 1.0.
There are other new additions but at the time of writing they have yet to be experimented with. Overall this is more a gradual change then a radical one, but one that can be appreciated nevertheless. Be sure to check the Terraria homepage for more information, including about the Halloween update that should be available by the time you read this.