There has been much research in brain to brain interface and many articles written about the results. The latest released on August 27, 2013, is unique in that Skype was involved. This type of activity has been portrayed in several movies such as Matrix, Firefox, and Cyborg, but now brain interface is becoming both a scary and amazing reality.
View the list for the progression of brain waves controlling physical actions. Imagine the possibilities for good and evil.
Mindball® Game is a tabletop soccer game played with brainwave power EEG biofeedback, or neurofeedback, using technology, electronics, neurology and physiology. EEG biofeedback is a therapy that allows users realtime feedback on brainwave activity to gain conscious control. Two players in the Mindball Game use their brain waves to control a physical ball through sensors attached to headbands they wear.
Players’ brain activity is shown graphically on a monitor connected to the game so the audience can watch each player’s mind. Mindball Multiplayer enables a game of three against three, using two electronic adaptors and six headbands.
The calmer, more relaxed player has stronger relevant brain waves and is more effective.
brains control robotic arms
University of South Florida researchers refined a wheelchair with a mechanical roboarm that is manipulated by an EEG reading brain waves and sending translated signals to the arm. USF psychology professor Emanuel Donchin and colleagues captured P-300 brain wave responses and converted them, allowing users to simulate typing on a virtual keyboard. The brain wave responses serve as the finger for patients who cannot move, those with locked-in syndrome or Lou Gehrig’s Disease (ALS).
brain to brain communication
Dr Christopher James at the University of Southampton demonstrated through Matt Rudd of the Sunday Times with Dr James’ daughter, Gwyneth, Brain-to-Brain (B2B) communication. He had one person use BCI to transmit thoughts that were translated into binary digits over the Internet to another computer which transmitted them though a flashing LED lamp to another person’s brain.
The first person, attached to an EEG amplifier, imagined moving the left arm for zero and right arm for one and transmitted the binary digits. The receiving person also attached to an EEG amplifier had electrodes measuring the visual cortex picking up the pattern of flashing LED frequencies. The information was extracted from the recipent’s brain activity and deciphered by the PC.
This was a step beyond Brain-Computer Interfacing (BCI) which captures brain signals and translates them into commands for humans to control with their thoughts devices like computers, robots, and rehabilitation technology.
Dr James commented that the full implications were unknown but benefits such as “helping people with severe debilitating muscle wasting diseases, or with the so-called ‘locked-in’ syndrome, to communicate” and gaming applications are possible.
At Washington University School of Medicine in St. Louis, a temporary surgical brain-computer interface (BCI) implant has been used in the speech control parts of the brain to manipulate a computer cursor by thinking of a particular sound. The implants let researchers identify brainwave patterns of sounds and program the interface to recognize them. There is “incredible potential for people who can’t communicate or are suffering from other disabilities.”
brain interface via Skype
On August 12, 2013, Rajesh Rao, on left, used his mind to move Andrea Stocco’s, on right, hand at the University of Washington in Seattle. Through electrical brain recordings and magnetic stimulation, Rao sent a brain signal to Stocco across campus via Skype and made Stocco’s finger move on a keyboard. An EEG machine connected to Rao’s electrode skullcap detected his brain electrical activity of visualizing tapping the spacebar to shoot a rocket as he watched a video game screen. Stocco’s swim cap hooked to a transcranial magnetic stimulation (TMS) machine activated a magnetic stimulation coil integrated in the cap over Stocco’s left motor cortex in his brain. This part controls hand movements and made his finger tap the spacebar, firing a canon and shooting the rocket displayed in the same game. Neither could see the Skype screen.
The next step is having a two-way conversation directly between two brains.