Naughty Dog has announced their latest patch for The Last of Us. Now only does the patch address a few minor issues in single player and others in multiplayer, but an entirely new mode has been introduced. Dubbed as “Interrogation Mode”, players will continue to participate in a 4 versus 4 online game, but there will be a new objective. Each team will have a lockbox, and the rival faction will need to interrogate players five time to locate the lockbox, which will be full of supplies to keep your overall group going. Players can interrogate by shivving the enemy, or having them in a down state. The team that opens the box first, wins. The full release is listed below.
We are deploying patch 1.03 for The Last of Us today. It will be available for all regions over the next twenty-four hours. Please download and install as soon as it becomes available in your region.
Check the video rundown of all Patch 1.03 notes here:
Changelist for Patch 1.03
Single Player fixes
Fixes for “It’s me” and “By any means” cinematics in the Cutscene Viewer
New game mode – Interrogation
Interrogation is a 4 versus 4, two-part objective game mode where rival factions vie to find and open the other faction’s lockbox, stealing the supplies inside. Each team must first achieve five interrogations of players on the other team. Players can get interrogations by shivving an enemy, or getting an enemy into the down state, then pressing triangle while next to them. Once your team collects five interrogations the location of the enemy’s lockbox will be revealed. Your team must attempt to open the lockbox before the other team can collect five interrogations and open your lockbox first. Whichever team opens the opposing team’s lockbox first wins.
Revive range has increased slightly (about 1 meter). It’s more difficult to accidentally crawl out of range when a teammate is reviving you now
Players can prevent opponents from finishing Executions/Interrogations so that the opponent does not receive Parts for the special Execution/Interrogation. (The downed player will still lose their life, but this makes preventing Executions/Interrogations more helpful to your team as you prevent the other team from gaining Parts.)
Matchmaking update: players should find opponents around their level of experience more often and teams should be balanced more evenly
Item cache locations adjusted for balance on University, High School, Lakeside, and Downtown
Starting cameras adjusted so they show your player with greater frequency
Item cache disbursement tweaked so additional items are given out more fairly
Winning a Survivors match by a count of 4 rounds to 0 now means your team will get more bonus parts for winning the match by that margin. This applies for games with scores of 4-1, 4-2, etc. as well. Rewards are tiered by how dominant your team is. This system is in place for Interrogation mode as well.
That’s all for patch 1.03 and expect a lot more to come over the next few months in future patches. Keep reporting any issues on our technical forums and let us know what you think.
Be sure to check the forums this weekend and post your thoughts on patch 1.03. Talk with us and we’ll reward good thoughts. Participate in the thread you’ll earn a cool, digital The Last of Us prize. See you online!
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