Some publishers, developers and franchises can tend to become a bit complacent or arrogant when they’ve had as many installments as the Assassin’s Creed franchise has had, but Ubisoft undoubtedly has delivered one of its most impressive games to date, and the developer’s humbleness has a lot to do with it.
When we talk about humbleness, it definitely is a weird trait to associate with a video game, but that’s what we saw in Assassin’s Creed IV: Black Flag.
One of the series biggest gripes were its missions and the variety with them, as well as how they would force you to play one way or the other. In Assassin’s Creed IV: Black Flag, gamers are given the chance to voice their opinions about every single mission.
As you complete a mission, a summary of the level of synchronization you achieved will pop-up and then at the bottom of it, you will be able to critique it by giving it up to a 5 star rating. This is obviously a first for the franchise, and could be a first for a AAA game.
Kudos to Ubisoft for placing this feature into the game because this makes the player feel empowered. While not every gamer’s voice will be heard through this, the large majority of what people think of each mission will undoubtedly be heard.
Ubisoft now has a direct line of feedback on-demand from gamers, as they are surely going to receive an overwhelming amount of feedback today. This will certainly help developers think about missions and know which ones fans liked and didn’t like.
The rating system will provide unprecedented information to developers. No longer do they have to guess what people think about the game, they are told exactly what people think about every mission. It would behoove every other developer to employ this in their games, in one form or another.
Another way we saw humbleness from Ubisoft was in the collectibles players can find. With the exception of treasure that can be found via treasure maps, everything is legitimately collectable.
This is quite contrary to any other Assassin’s Creed and it teases, almost begs you to 100% this game. We found to have the most serious case of open-world ADD when sailing to a location for a mission. It’s impossible to go from one point to another without being lured into a secret cave or a small island with a treasure chest.
Good on Ubisoft for doing this and making the completion of the game more accessible, but wow does this add a new degree of addictiveness to the series. This also shows the humbleness and perhaps self-recognition that maybe fans were getting fed up with collecting 99 of the 100 flags scattered through a world and never being able to find the last one.
Ubisoft showed us a lot with Assassin’s Creed IV: Black Flag and it is going to be a stepping-stone for great things to come next year. For all of our latest exclusives, previews, reviews and features, follow us on Twitter and like us on Facebook. Game On.