The Xbox One cloud is by far one of the most intriguing aspects we’ve seen in a next-generation console, and what could be the most anticipated Xbox One title, Forza Motorsport 5, is using this piece of technology to create user experiences that are unique, unseen and dynamic.
In an exclusive interview with Dan Greenawalt, who is the creative director at Turn 10 Studios, he talked to us about how the Xbox One cloud is going to be improving both Forza Motorsport 5’s single and multiplayer experience.
“We’ve used the cloud in many ways throughout Forza Motorsport 5. For example, we curate cars and community paint designs to you, based on your tastes, throughout single player. Also, the cloud-based Drivatar learning opponent system in Forza Motorsport 5 is a crucial innovation that impacts practically every aspect of the game.
“As you play, you’ll be constantly refining your own personal Drivatar profile, which will learn and replicate your tendencies in the game. How aggressive you are with other drivers, what kinds of corners you are successful (or less so) at – these are the kinds of factors that the Drivatar system is paying attention to and will be able to replicate in A.I. behavior on track,” Greenawalt said.
So players will be able to enjoy racing against opponents that are not duplicated and react to the tendencies they typically show in their own driving style. Greenawalt then talked about how players’ Drivatars will interact with open multiplayer lobbies and more.
“As your Drivatar profile is built, all of that information is sent to the cloud where our servers crunch that data and generalize different on-track behaviors. The Drivatars that you’ll be facing in Forza 5 utilize that massive, ever-changing pool of learning, and the biggest benefit for the player is that the Drivatar opponents feel more unpredictable and alive than any A.I. opponent you’ve ever faced.
“In Forza Motorsport 5, all of the opponents you race against (except in multiplayer, of course) will be Drivatars built by Forza players from all over the world.
“In the case of multiplayer lobbies that don’t have a full complement of human drivers, the remaining spots will also be filed by Drivatar opponents. The goal is to have a great race against challenging opponents regardless of what mode you are playing,” Greenawalt said.
Forza Motorsport 5 is setting up to be one of the biggest next-generation titles that we will see at launch in November, and Turn 10 Studios looks like they have an extremely compelling and convincing product you will be hard-pressed to turn down come Nov. 22nd.
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